Wednesday, September 17, 2008

Build 8962 - Warrior changes.

I could do the typical WoW Forums post here, list off each little change in the build, make a small comment about it, and move on to the next ability. That's boring. If you've actually bothered to come to this blog you deserve something a bit more. So let's look at the bigger picture of what the 8962 changes mean for the Warrior.

First of all, they tried to address the Plate vs Leather Itemization issue by giving Fury a Tier 1 Talent that converts 400 Armor to 1/2/3 str. This is a noob trap for the most part, and only strengthens the argument of the few failure Warriors who don't think we should wear leather to begin with. You've seen the types, "Ugh, I'd never wear leather." Yeah, well you're bad, I wouldn't expect you to wear leather.


http://static.mmo-champion.com/mmoc/images/news/2008/september/naxxramas_25_150.jpg
http://static.mmo-champion.com/mmoc/images/news/2008/september/naxxramas_25_85.jpg


The difference between these 2 pieces of armor is roughly 13(14-15 with Kings) Str(26-30AP) vs 1.25% Critical Strike. Leather itemization is still far and away better for most Warriors. What will Blizzard end up doing about this? Either 1 of 2 things, ignore it, content that their solution with this new talent will keep (Bad)Warriors from taking leather, or nerf the agility to critical strike conversion Warriors get. Time will tell which wins out.

This talent isn't all bad mind you, Protection Warriors who drop the 3 points into it will get a cool 150 Strength(This is just assuming 20000 Armor) or so off of it, not much more to say there.

Issue 2) Arms vs Fury Part Deux...Trux? I've lost count.

Fury lost Heroic Leap in this build, believe me when I say we're better off. For those of you not in beta, it was a horribly buggy talent that just never worked correctly, it had very limited applications, and it's replacement in Heroic Fury is much, much better. However when I saw Fury get this new talent, it was as if I heard thousands of Arms Warriors cry out foul....and I chuckled. I won't lie about this, I have a small portion of hatred for the Arms tree, it has treated me right at times, specifically talking PvP, but I was asked/forced to spec Blood Frenzy just one too many times, so whenever I see them miss out on something I chuckle. However karma is a bitch, I must learn to embrace this tree for it is a part of my class, it wasn't the Arms tree's fault I was a Blood Frenzy bitch....in a farm status instance....for a few months. *Shakes fist in air* Ahem...moving on. >_>

In the latest build, Blood Frenzy got a nice little boast in the form of 3/6% haste in addition to providing 2% physical damage for the raid/Warrior. In response to this, Fury Warriors cried foul, which caused me to chuckle, yes I'm evil, everyone gets it, back on topic though. To start off with, let's face facts, Rampage in a raiding environment will be pointless, those cuddly bear tanks(Druids for those of you new to my term for them) have the same ability, there is almost ALWAYS one in a raid nowadays, and it has a 100% uptime, it's superior to Rampage in every way, and Rampage can no longer be consumed for that Enraged Assault, since it was removed a few patches back. Ghostcrawler posted in the same thread talking about the latest Warrior changes that Blood Frenzy was a selfless talent, while Rampage isn't something Warriors would pass on because they like 5% crit, I hope Ghostcrawler reconsiders this stance, because I'm content with spending my 1 point elsewhere and allowing my cuddly bear counterparts to keep it up for me in a raid environment. Outside of a raid environment, she's right, I'd take that point, it's well worth it, and I'd never spend additional gold just to respec out of it weekly(The beauty shop is going to consume all my gold as is.), but that doesn't make it right that Rampage doesn't get some sort of pat on the head for...umm..buffing the raid? Or not buffing the raid when the Druid is alive...ok you see my problem with Rampage?

More as it comes to me.

8 comments:

Unknown said...

Posting in your blog because you mentioned it in response to my post on the forums about the new Armored to the Teeth talent. You raise some good points overall (especially about Rampage) that I agree with. I was dissapointed by the loss of Heroic Leap, even though it never worked properly - it was such a cool talent, although I understand pulling it if they couldn't get it to function.

One thing that struck me was this bit, though...

Either 1 of 2 things, ignore it, content that their solution with this new talent will keep (Bad)Warriors from taking leather, or nerf the agility to critical strike conversion Warriors get. Time will tell which wins out.

I'm not sure how much worse they could make AGI for us. We've already got an artificially low AGI->Crit ratio for no clear reason. Well, I guess I can imagine then making it even worse. I just don't want to.


The main change you didn't discuss was the one to make Unending Fury even less inspiring, if that was even possible, by making it effect Slam and not Cleave as well as removing the now defunct portion that refers to Enraged Assault. I'm assuming that'll be changed at some point, but right now it does really suck.

Unknown said...

It would probably help if I remembered to sign my post.

- Nomepunter

Emeraude said...

Reason I didn't mention Unending Fury is because it's such a horrible talent I didn't feel it deserved a mention. :)

If it made it to live in it's current incarnation I'd be shocked, that is if it isn't scrapped entirely.

Unknown said...

Reason I didn't mention Unending Fury is because it's such a horrible talent I didn't feel it deserved a mention. :)

If it made it to live in it's current incarnation I'd be shocked, that is if it isn't scrapped entirely.


Fair enough.

To me, this looks like another dead patch. Arms is still going to be bipolar, Prot is still OP (although closer to balanced with the Safeguard and Imp. Reflect nerfs) and Fury is still worthless due to the current incarnation of TG if nothing else.

Said Achmiz said...

You will note, however, that Safeguard's snare-removal has been moved to Warbringer, not removed entirely. I'd personally call that a buff, not a nerf.

Mike said...

Did they removed enraged assault and that other one (the regeneration ability) that consumes an enrage to heal something like 30% health? I didn't see that happen. (not in beta though).

I'm more upset with the tclap move and change. it makes it more difficult for a prot war to get impale, and while i do like tactical mastery, with warbringer i find it somewhat useless now as that was one of my main uses for it on live. the loss of bonus damage on tclap is sad too. I was enjoying using it on the ptr, it was doing almost what i would consider too much damage, but it felt like it was worth using. (on more than 1 target i was getting more damage per rage than most abilities). but it nerfs our threat gain again. i know they are doing a lot of things behind the scenes with adjusting threat scaling etc on specific abilities, but since we dont know that and they wont tell us we just have to assume this is a nerf of some sorts.

Anonymous said...

Also you din´t mention the BT nerf. I could fight endlessly with the old one, and now I have to eat D;

Alrenous said...

I...never even considered wearing leather in a raid.

I feel pretty ashamed now.


Unending fury should be awesome, just like focused rage. However, blizzard doesn't seem to want to solve the infinite rage fury generates.

I hate HS, but it's the only way to stop my rage hitting 100 and staying there. I'd rather our abilities were used less often but hit harder, but we generated less rage.